Super Spy game
©1971, Milton Bradley
Ages: 8 and Up
Players: 2 to 4
Complete Games for Sale - click name to purchase
(All games are previously played unless otherwise noted)
Game Condition =>  Pricing Scale (click link above)


# 00000 - 1971 Super Spy game Milton Bradley $19.95
                                   Excellent Condition - Sold Out

# 00000 - 1971 Super Spy game Milton Bradley $17.95
                                   Very Good Condition - Sold Out

# 00000 - 1971 Super Spy game Milton Bradley $15.95
                                   Acceptable Condition - Sold Out
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The Electric Alarm Game
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Game Contents
DESCRIPTION - from the game
An intriguing alarm ringing game of strategy, where players travel from
room to room, hoping that they will not land on mysterious dots that
will set-off the alarm.  If the alarm rings it hinders them from carrying
out their assignments.  These were handed them at start of the game.  
The mission is for players to collect Secret Document cards from each
room and be first to escape safely at FINISH.
Shipping Wt: Approx. 3.5 lbs.
Minimum Purchase Required    More info
Click the “Buy Now” Button, which opens a secure
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PayPal to make your purchase.  To make
your purchase add up the total of the parts you wish
to order and enter that amount into the box of the first
page. On a later page, on the left side of the page,
please list the parts you are ordering in a drop down
box. Parts will be sent out within two days of payment.
1 Plastic game board
1 Plastic battery cover
8 Assignment cards
4 Black cards
1 File of female agents
1 File on space control
1 Radio message from code
1 Radio messages from project
8 Red secret document cards
4 Blank cards
1 Microfilm of lasar beam
1 Microfilm of oceanic probes
1 Microfilm of space station
1 Microfilm of satellite ion zone
8 Blue secret document cards
4 Blank cards
1 File on biological studies
1 File on double agents
1 File on female agents
1 File on space control experts
8 Green secret document cards
4 Blank cards
1 Map of fire balloon
1 Map of ICBM installations
1 Map of skull cove
1 Map of time capsule
8 Yellow secret document cards
4 Blank cards
1 Radio messages from base 78
1 Radio messages from code
1 Radio messages from diplomat
1 Radio messages from seafarer
24 Alarm cards
12 Blank cards
1 Go hide in map room
1 Go hide in radio room
2 Go hide in start on X space
1 Go hide quickly
1 Go to vault room
1 PBSD & hide in map room
1 PBSD & hide in microfilm
1 PBSD & hide in radio room
1 PBSD & hide in start hall
2 PBSC & hide in vault room
4 Card board movers
1 Red male agent
1 Blue female agent
1 Green female agent
1 Yellow male agent
4 Plastic mover stands
1 Red stand
1 Blue stand
1 Green stand
1 Yellow stand
1 Standard 6-sided die
Rules
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