Super Spy game ©1971, Milton Bradley Ages: 8 and Up Players: 2 to 4 |
| Complete Games for Sale - click name to purchase (All games are previously played unless otherwise noted) Game Condition => Pricing Scale (click link above) # SOLD - 1971 Super Spy game $14.95 Excellent Condition (Sold Out, related games below) # 00000 - 1971 Super Spy game $12.95 Very Good Condition - Sold Out # 00000 - 1971 Super Spy game $11.95 Acceptable Condition - Sold Out |
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| Related games See 1970s games See Adventure games See Battery Operated games See Boy games See Law games See Milton Bradley games See Mystery games |
| Game Parts Available for Sale No Parts Available for Sale |
| Game Contents |
| DESCRIPTION - from the game An intriguing alarm ringing game of strategy, where players travel from room to room, hoping that they will not land on mysterious dots that will set-off the alarm. If the alarm rings it hinders them from carrying out their assignments. These were handed them at start of the game. The mission is for players to collect Secret Document cards from each room and be first to escape safely at FINISH. Shipping Wt: Approx. 3.5 lbs. |
| 1 Plastic game board 1 Plastic battery cover 8 Assignment cards 4 Black cards 1 File of female agents 1 File on space control 1 Radio message from code 1 Radio messages from project 8 Red secret document cards 4 Blank cards 1 Microfilm of lasar beam 1 Microfilm of oceanic probes 1 Microfilm of space station 1 Microfilm of satellite ion zone 8 Blue secret document cards 4 Blank cards 1 File on biological studies 1 File on double agents 1 File on female agents 1 File on space control experts 8 Green secret document cards 4 Blank cards 1 Map of fire balloon 1 Map of ICBM installations 1 Map of skull cove 1 Map of time capsule 8 Yellow secret document cards 4 Blank cards 1 Radio messages from base 78 1 Radio messages from code 1 Radio messages from diplomat 1 Radio messages from seafarer 24 Alarm cards 12 Blank cards 1 Go hide in map room 1 Go hide in radio room 2 Go hide in start on X space 1 Go hide quickly 1 Go to vault room 1 PBSD & hide in map room 1 PBSD & hide in microfilm 1 PBSD & hide in radio room 1 PBSD & hide in start hall 2 PBSC & hide in vault room 4 Card board movers 1 Red male agent 1 Blue female agent 1 Green female agent 1 Yellow male agent 4 Plastic mover stands 1 Red stand 1 Blue stand 1 Green stand 1 Yellow stand 1 Standard 6-sided die Rules |
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